Age of Habits

About Age of Habits

Age of Habits is a gamified habit tracker wrapped in a cozy world-building game. Instead of ticking boxes in a sterile list, your daily habits build a living world. Keep your habits, and you'll soon watch your world grow, flourish and turn into something beautiful – just like your real life.

How it works

A village of habit buildings named Get up early, Drink Water, and Sports, with a checked-off habit in front

1.Create habits for your real life

A flourishing block-built village with towers, archways, and two characters walking through it

2.Grow your empty island into a flourishing village

The in-game editor showing a wooden chair being built block by block from a palette of materials

3.Customize everything, build the world of your dreams

Two player characters standing together in front of a habit gate

4.Join up with friends

A character standing proudly in front of a gate that reads Play Age of Habits

5.Have yourself a better life

Join now.

No required fees, no registration, no download. Just good habits.

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What makes it different

If you have tried a gamified habit tracker before, maybe an RPG-style one like Habitica, you know the usual deal: you earn points, keep a streak alive, or level up a character. Those rewards can push you for a while, but they stay abstract, and they look the same for everyone.

Age of Habits gives you something to keep instead. Every habit you complete becomes a block, and every block goes into a voxel world that is yours alone: your islands, your buildings, your residents, shaped entirely by the days you showed up. You are not levelling a character or watching a counter climb. You are building your world, one good habit at a time, and it becomes a place you will actually want to come back to.

The developer

Hi, I am Lucas, the developer of Age of Habits! When I started development in 2022, I originally wanted to call it Stronghabits. That’s because the “Stronghold” games were quite the inspiration back then. During that time, I spent many nights playing Stronghold Crusader together with my friends, and somehow it never got boring. I found that fascinating. After all, the gameplay is very basic, almost dull after a couple of hours. Yet there’s always that one more wall segment you want to add, that one section of the castle you want to expand, and so on. And it’s not just Stronghold: “one more turn” is a well-known quote that applies to many games.

What intrigued me is that this works so well in games, but when it comes to real life... well. Maybe if you turned your head a little right now, you’d see that stack of plates in your sink, or the cup reminding you that you haven’t drunk nearly enough water today. Maybe a glance at your calendar would tell you that your workout session was scheduled for today and you never got around to it. Let’s face it, we don’t get around to everything we’d like. Sometimes we just can’t, for whatever reason, and sometimes we procrastinate. That’s what drove me when I developed Age of Habits: the idea of creating something that guides you through your real life in a way that’s just as addictive as a game, helping you achieve all those little things that fall short in the daily grind.

Now, I can finally share Age of Habits with the world, in the hopes that, even if only on a small scale, it will genuinely improve the lives of its players.